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西文图书1.Data analytics applications in gaming and entertainment / G898.3/BW1
馆藏复本:1
可借复本:0 [edited by] Günter Wallner.
Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Fra... 2019.
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西文图书2.Emerging research and trends in gamification / G898.3/BG1
馆藏复本:1
可借复本:0 Harsha Gangadharbatla and Donna Z. Davis, editors.
Information Science Reference, c2016
(0) 馆藏 -
西文图书3.Handbook of research on serious games as educational, business and research tools / TP317.6/BM1
馆藏复本:2
可借复本:0 Maria Manuela Cruz-Cunha [editor].
Information Science Reference, c2012.
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西文图书4.HTML5 games development by example : beginner's guide : create six fun games using the latest HTML5, TP311/BM1
馆藏复本:1
可借复本:0 Makzan.
Packt Pub., c2011.
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西文图书5.Digital sport for performance enhancement and competitive evolution : intelligent gaming technologie G80/BP1
馆藏复本:1
可借复本:1 [edited by] Nigel K. Li Pope, Kerri-Ann L. Kuhn, John J.H. Forster.
Information Science Reference, c2009.
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西文图书6.Designing games for ethics : models, techniques and frameworks / G898.3-05/BS1
馆藏复本:1
可借复本:1 Karen Schrier, David Gibson [editors].
Information Science Reference, c2011.
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西文图书7.3D automotive modeling : an insider's guide to 3D car modeling and design for games and film / TP391.41/BG3
馆藏复本:1
可借复本:1 Andrew Gahan.
Focal Press/Elsevier, c2011.
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西文图书8.Networked graphics : building networked games and virtual environments / TP391.41/BS4
馆藏复本:1
可借复本:1 Anthony Steed, Manuel Fradinho Oliveira.
Morgan Kaufmann ; 2009.
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西文图书9.Computer games as a sociocultural phenomenon : games without frontiers, war without tears / G899/BJ1
馆藏复本:1
可借复本:1 edited by Andreas Jahn-Sudmann and Ralf Stockmann.
Palgrave Macmillan, 2008.
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西文图书10.Networking and online games : understanding and engineering multiplayer Internet games / TP319/BA2
馆藏复本:1
可借复本:1 Grenville Armitage, Mark Claypool, Philip Branch.
John Wiley & Sons, c2006.
(0) 馆藏