机读格式显示(MARC)
- 000 03677cam a2200421 i 4500
- 008 140829s2018 cauac b 000 0 eng d
- 020 __ |a 9781681732855 |c CNY460.27
- 040 __ |a YDXCP |b eng |e rda |c YDXCP |d BTCTA |d OCLCQ |d UUS |d IUL |d YDX |d IUP |d OCLCF
- 050 _4 |a N7433.915 |b .E363 2018
- 100 1_ |a Edmonds, Ernest A., |d 1942- |e author.
- 245 14 |a The art of interaction : |b what HCI can learn from interactive art / |c Ernest Edmonds.
- 246 30 |a What HCI can learn from interactive art
- 260 __ |a an Rafael, California : |b Morgan & Claypool Publishers, |c [2018]
- 300 __ |a xv, 73 pages : |b illustrations (chiefly color), 1 portrait ; |c 24 cm.
- 336 __ |a text |b txt |2 rdacontent
- 337 __ |a unmediated |b n |2 rdamedia
- 338 __ |a volume |b nc |2 rdacarrier
- 490 1_ |a Synthesis lectures on human-centered informatics, |x 1946-7699 ; |v #39
- 504 __ |a Includes bibliographical references (pages 65-71)
- 505 0_ |a 1. Introduction -- 2. A little HCI history -- 2.1. The name HCI itself -- 2.2. From easy-to-use to user experience -- 2.3. On to enhancing creativity -- 2.4. Towards a new HCI vocabulary -- 3. Learning from interactive art -- 3.1. A little art history -- 3.2. Learning from research in art -- 3.3. Practice-based art research -- 3.4. Interactive art -- 4. A personal history -- 4.1. Interaction and the computer -- 4.2. Interaction : from complex to simple -- 4.3. Interaction : from reaction to influence -- 4.4. Long-term engagement -- 4.5. Distributed interaction -- 4.6. Interaction engagement and experience -- 4.7. Categories of interaction revisited -- 4.8. Revisiting the example artworks -- 4.9. On the implications for HCI -- 5. Case studies and lessons -- 5.1. Art, games, and play -- 5.2. Art, beta-testing, and experience design -- 5.3. Art, engagement, and research -- 5.4. Social mixed-reality play space -- 6. Conclusion : the next HCI vocabulary.
- 520 3_ |a What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.
- 650 _0 |a Interactive art.
- 650 _0 |a Interactive multimedia.
- 650 _0 |a Human-computer interaction.
- 830 _0 |a Synthesis lectures on human-centered informatics ; |v #39.