机读格式显示(MARC)
- 000 02530cam a2200217 a 4500
- 008 210625s2020 enk 000 0 eng d
- 020 __ |a 9781138367241 (hbk.)
- 100 1_ |a Grace, Lindsay D.
- 245 10 |a Love and electronic affection : |b a design primer / |c Lindsay D. Grace.
- 260 __ |a London : |b CRC Press, |c 2020.
- 300 __ |a 248 p. ; |c 24 cm.
- 520 __ |a Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and analog games. The research and recommendations are intersectional in nature, considering how love and affection in games is a product of both player and designer age, race, class, gender and more. The book combines game studies with game design to offer a foundation for incorporating affection into playable experiences. The text is organized into two sections. The first section covers the patterns and practice of love and affection in games, explaining the patterns and practice. The second section offers case studies from which designers can learn through example. Love and Electronic Affection: A Design Primer is a resource for exploring how digital relationships are offered and how to convey emotion and depth in the a variety of virtual worlds. This books provides: A catalog of existing digital and analog games for which love and affection are a primary or secondary focus. A catalog of the uses of affection in games, to add depth and investment in both human-computer and player-to-player engagement. Perspective on affection game analyses and design, using case studies that consider the relationship of culture and affection as portrayed in games from large scale studios to single author independent games. Analysis and design recommendations for incorporating affection in games beyond romance, toward parental love, affection between friends, and other relationships. Analysis of the moral and philosophical considerations for historical and planned development of love and affection in human-computer interaction. An intersectionality informed set of scholarly perspectives from the Americas, Eurasia, and Oceania.
- 650 _0 |a Video games |x Design.
- 650 _0 |a Games |x Design.
- 650 _0 |a Love in mass media.