机读格式显示(MARC)
- 000 03210cam a22003494i 4500
- 008 150512s2016 pau b 001 0 eng
- 020 __ |a 9781466686519 (hc)
- 020 __ |a 9781466686526 (eISBN)
- 040 __ |a DLC |b eng |c DLC |e rda |d DLC
- 050 00 |a GV1201.38 |b .E64 2016
- 082 00 |a 794.80072 |2 23
- 245 00 |a Emerging research and trends in gamification / |c Harsha Gangadharbatla and Donna Z. Davis, editors.
- 260 __ |a Hershey PA : |b Information Science Reference, |c c2016
- 300 __ |a xxii, 455 pages ; |c 29 cm
- 336 __ |a text |b txt |2 rdacontent
- 337 __ |a unmediated |b n |2 rdamedia
- 338 __ |a volume |b nc |2 rdacarrier
- 490 0_ |a Advances in multimedia and interactive technologies (AMIT) book series.
- 504 __ |a Includes bibliographical references (pages 384-446) and index.
- 505 0_ |a "A Spoonful of Game Design Makes the Work-Out More Fun" : Essential Game Design Elements for Use in Gamified Applications / William R. Upchurch, Susan M Wildermuth -- Ambiguous Play: Towards a Broader Concept of Gamification / Nathan Hulsey -- Gaining Reward vs. Avoiding Loss : When does gamification stop being fun? Elements for Use in Gamified Applications / Selcen Ozturkcan -- Development of the "Hybrid Interactive Rhetorical Engagement" (H.I.R.E.) Scale : Implications for Digital Gamification Research / Yowei Kang -- Gamification in Market Research : Promises, Results, and Limitations / Kartik Pashupati, Pushkala Raman -- Gamification of Human Resource Processes / Jared Z Ferrell, Jacqueline E Carpenter, E. Daly Vaughn, Nikki M. Dudley, Scott A. Goodman -- Gamifying Employee Recruitment, Selection, Training, and Performance Management : Game-Thinking in Human Resource Management / Michael B. Armstrong, Richard N. Landers, Andrew B. Collmus -- Three Perspectives on Video Game Learning : Behaviorism, Cognitivism, and Constructivism / Zeynep Tanes -- Leveling up the Classroom : A theoretical approach to education gamification / Michael D Hanus, Carlos Cruz -- Gamification of the classroom : Potential, pitfalls, and practices / Darcy Osheim -- A Framework for Collaboration Among Game Designers and Social Change Makers : Multiplayer Missions that Matter / Marty Kearns, Meredith Wise -- Digital Development and International Aid : Are Games Changing the World / Jolene Fisher -- Gamified Self : Factors Influencing Self-Tracking Technology Acceptance / Rachelle DiGregorio, Harsha Gangadharbatla -- Games and Quizzes in Online Journalism : Reaching Users Via Interactivity and Customization / Bartosz W. Wojdynski -- The Gamification of Journalism / Raul Ferrer Conill, Michael Karlsson.
- 520 __ |a "This book brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings, including discussions from both industry and academic perspectives"-- |c Provided by publisher.
- 650 _0 |a Games |x Social aspects |x Research
- 650 _0 |a Computer games |x Social aspects |x Research.
- 700 1_ |a Gangadharbatla, Harshavardhan.
- 700 1_ |a Davis, Donna Z., |d 1959-