机读格式显示(MARC)
- 000 03119cam a2200325 a 4500
- 008 071214s2008 enk b 001 0 eng
- 020 __ |a 0230545440 (alk. paper)
- 020 __ |a 9780230545441 (alk. paper)
- 035 __ |a (OCoLC)ocn184982497
- 035 __ |a (OCoLC)184982497
- 040 __ |a DLC |c DLC |d BAKER |d BWKUK |d BWK |d YDXCP |d VVC |d DLC
- 050 00 |a GV1469.17.S63 |b C65 2008
- 245 00 |a Computer games as a sociocultural phenomenon : |b games without frontiers, war without tears / |c edited by Andreas Jahn-Sudmann and Ralf Stockmann.
- 260 __ |a Basingstoke [England] : |a New York : |b Palgrave Macmillan, |c 2008.
- 300 __ |a xix, 229 p. ; |c 23 cm.
- 504 __ |a Includes bibliographical references (p. 211-225) and index.
- 505 0_ |a The aesthetic vocabulary of video games / Joost van Dreunen -- Can games get real?: a closer look at documentary digital games / Ian Bogost and Cindy Poremba -- Emotional design of computer games and fiction films / Doris C. Rush -- "Applied game theory": innovation, diversity, experimentation in contemporary game design / Henry Jenkins and Kurt Squire -- There and back again: reuse, signifiers, and consistency in created game spaces / Peter Berger -- Another bricolage in the wall: Deleuze and teenage alienation / Jeffrey P. Cain -- Programming violence: language and the making of interactive media / Claudia Herbst -- Impotence and agency: computer games as a post-9/11 battlefield / Henry Lowood -- S(t)imulating war: from early films to military games / Daphn鈋e Rentfrow -- Player in fabula: ethics of interaction as semiotic negotiation between authorship and readership / Massimo Maietti -- "Moral management": dealing with moral concerns to maintain enjoyment of violent video games / Christoph Klimmt, [et al.]... -- Beyond good and evil: the inhuman ethics of Redemption and Bloodlines / Will Slocombe -- Preconscious apocalypse: the failure of capitalism in computer games / Sven O. Cavalcanti -- Borders and bodies in City of heroes: (re)imaging American identity post-9/11 / Nowell Marshall -- Anti-PC games: exploring articulations of the politically incorrect in GTA San Adreas / Andreas Jahn-Sudmann and Ralf Stockmann -- Strip: shift: impose: recycle: overload: spill: breakout: abuse: artists' (mis-)appropriations of shooter games / Maia Engeli -- Presence-play: the hauntology of the computer game / Dean Lockwood and Tony Richards -- Negotiating online computer games in East Asia: manufacturing Asian MMORPGs and marketing Asianness / Dean Chan -- Teenage girls play house: the cyber drama of The Sims / Lynda Dyson.
- 650 _0 |a Computer games |x Social aspects.
- 650 _0 |a Video games |x Social aspects.
- 700 1_ |a Jahn-Sudmann, Andreas, |d 1974-
- 700 1_ |a Stockmann, Ralf, |d 1973-
- 856 42 |3 Publisher description |u http://www.loc.gov/catdir/enhancements/fy0807/2007051190-d.html
- 856 41 |3 Table of contents only |u http://www.loc.gov/catdir/enhancements/fy0807/2007051190-t.html