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MARC状态:审校 文献类型:西文图书 浏览次数:47

题名/责任者:
Emerging research and trends in gamification / Harsha Gangadharbatla and Donna Z. Davis, editors.
出版发行项:
Hershey PA : Information Science Reference, c2016
ISBN:
9781466686519 (hc)
ISBN:
9781466686526 (eISBN)
载体形态项:
xxii, 455 pages ; 29 cm
丛编说明:
Advances in multimedia and interactive technologies (AMIT) book series.
附加个人名称:
Gangadharbatla, Harshavardhan.
附加个人名称:
Davis, Donna Z., 1959-
论题主题:
Games-Social aspects-Research
论题主题:
Computer games-Social aspects-Research.
中图法分类号:
G898.3
书目附注:
Includes bibliographical references (pages 384-446) and index.
内容附注:
"A Spoonful of Game Design Makes the Work-Out More Fun" : Essential Game Design Elements for Use in Gamified Applications / William R. Upchurch, Susan M Wildermuth -- Ambiguous Play: Towards a Broader Concept of Gamification / Nathan Hulsey -- Gaining Reward vs. Avoiding Loss : When does gamification stop being fun? Elements for Use in Gamified Applications / Selcen Ozturkcan -- Development of the "Hybrid Interactive Rhetorical Engagement" (H.I.R.E.) Scale : Implications for Digital Gamification Research / Yowei Kang -- Gamification in Market Research : Promises, Results, and Limitations / Kartik Pashupati, Pushkala Raman -- Gamification of Human Resource Processes / Jared Z Ferrell, Jacqueline E Carpenter, E. Daly Vaughn, Nikki M. Dudley, Scott A. Goodman -- Gamifying Employee Recruitment, Selection, Training, and Performance Management : Game-Thinking in Human Resource Management / Michael B. Armstrong, Richard N. Landers, Andrew B. Collmus -- Three Perspectives on Video Game Learning : Behaviorism, Cognitivism, and Constructivism / Zeynep Tanes -- Leveling up the Classroom : A theoretical approach to education gamification / Michael D Hanus, Carlos Cruz -- Gamification of the classroom : Potential, pitfalls, and practices / Darcy Osheim -- A Framework for Collaboration Among Game Designers and Social Change Makers : Multiplayer Missions that Matter / Marty Kearns, Meredith Wise -- Digital Development and International Aid : Are Games Changing the World / Jolene Fisher -- Gamified Self : Factors Influencing Self-Tracking Technology Acceptance / Rachelle DiGregorio, Harsha Gangadharbatla -- Games and Quizzes in Online Journalism : Reaching Users Via Interactivity and Customization / Bartosz W. Wojdynski -- The Gamification of Journalism / Raul Ferrer Conill, Michael Karlsson.
摘要附注:
"This book brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings, including discussions from both industry and academic perspectives"--
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索书号 条码号 年卷期 馆藏地 书刊状态 还书位置
G898.3/BG1 40042304  - 力行书屋(外文原版)     非可借 力行书屋(外文原版)
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