MARC状态:审校 文献类型:西文图书 浏览次数:74
- 题名/责任者:
- Emerging research and trends in gamification / Harsha Gangadharbatla and Donna Z. Davis, editors.
- 出版发行项:
- Hershey PA : Information Science Reference, c2016
- ISBN:
- 9781466686519 (hc)
- ISBN:
- 9781466686526 (eISBN)
- 载体形态项:
- xxii, 455 pages ; 29 cm
- 附加个人名称:
- Gangadharbatla, Harshavardhan.
- 附加个人名称:
- Davis, Donna Z., 1959-
- 论题主题:
- Games-Social aspects-Research
- 论题主题:
- Computer games-Social aspects-Research.
- 中图法分类号:
- G898.3
- 书目附注:
- Includes bibliographical references (pages 384-446) and index.
- 内容附注:
- "A Spoonful of Game Design Makes the Work-Out More Fun" : Essential Game Design Elements for Use in Gamified Applications / William R. Upchurch, Susan M Wildermuth -- Ambiguous Play: Towards a Broader Concept of Gamification / Nathan Hulsey -- Gaining Reward vs. Avoiding Loss : When does gamification stop being fun? Elements for Use in Gamified Applications / Selcen Ozturkcan -- Development of the "Hybrid Interactive Rhetorical Engagement" (H.I.R.E.) Scale : Implications for Digital Gamification Research / Yowei Kang -- Gamification in Market Research : Promises, Results, and Limitations / Kartik Pashupati, Pushkala Raman -- Gamification of Human Resource Processes / Jared Z Ferrell, Jacqueline E Carpenter, E. Daly Vaughn, Nikki M. Dudley, Scott A. Goodman -- Gamifying Employee Recruitment, Selection, Training, and Performance Management : Game-Thinking in Human Resource Management / Michael B. Armstrong, Richard N. Landers, Andrew B. Collmus -- Three Perspectives on Video Game Learning : Behaviorism, Cognitivism, and Constructivism / Zeynep Tanes -- Leveling up the Classroom : A theoretical approach to education gamification / Michael D Hanus, Carlos Cruz -- Gamification of the classroom : Potential, pitfalls, and practices / Darcy Osheim -- A Framework for Collaboration Among Game Designers and Social Change Makers : Multiplayer Missions that Matter / Marty Kearns, Meredith Wise -- Digital Development and International Aid : Are Games Changing the World / Jolene Fisher -- Gamified Self : Factors Influencing Self-Tracking Technology Acceptance / Rachelle DiGregorio, Harsha Gangadharbatla -- Games and Quizzes in Online Journalism : Reaching Users Via Interactivity and Customization / Bartosz W. Wojdynski -- The Gamification of Journalism / Raul Ferrer Conill, Michael Karlsson.
- 摘要附注:
- "This book brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings, including discussions from both industry and academic perspectives"--
全部MARC细节信息>>
索书号 | 条码号 | 年卷期 | 馆藏地 | 书刊状态 | 还书位置 |
G898.3/BG1 | 40042304 | - | 力行书屋(外文原版) | 非可借 | 力行书屋(外文原版) |
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